Following a vision of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series is about as ubiquitous gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing frenzy around card prices ensures near-daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.
Yet in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent titles that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu